![]() ![]() It also sets the HTTP verb to GET, but sets no other flags or custom headers. This function creates a UnityWebRequest and sets the target URL to the supplied URL argument.These are identical to the version numbers or Hash128 objects provided to the old system via Details You may optionally provide a checksum to verify the integrity of the downloaded data.Īlternately, if you wish to use the AssetBundle caching system, you may provide either a version number or a Hash128 data structure. In its simplest form, it takes only the URL from which the AssetBundle should be downloaded. The function’s arguments take several forms. This function streams data into an internal buffer, which decodes and decompresses the AssetBundle’s data on a worker thread. To download an AssetBundle from a remote server, you can use UnityWebRequest.GetAssetBundle. For more information and next steps see the information on the Unity Netcode for GameObjects website. More info See in Glossary Solution (Netcode for GameObjects) is under development. Important: UNet is a deprecated solution, and a new Multiplayer and Networking The Unity system that enables multiplayer gaming across a computer network. ![]()
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